[BETA VIDEO] GWENT: The Witcher Card Game | Swap Update overview

[BETA VIDEO] GWENT: The Witcher Card Game | Swap Update overview


Hello and welcome to the developers’ stream, which is actually not a stream because this is prerecorded… My name is Paweł Burza, I’m joined by Rysik, Piotr Golus – I got that right? Yes, yes. Good, I always forget if it’s a Ł or L, I always mix it up. Anyway, we are here to highlight what’s coming in the update which is coming on Tuesday, the 22nd.- And this is the last update actually, before Project Homecoming launches in the following months. I think we should just go straight into it. What have you guys changed? I know you changed something with Swap and Mulligan as a whole. Yeah, we decided that because Swap and Mulligan are kinda different from the gameplay perspective, at least for us, we decided to completely disconnect them, and from now on, and from now on, all cards that are swapped during the round are not affected by the Mulligan phase which occurs between rounds. Yes, that means also a change to Wardancers but we’ll get to that. I think we’ll start with the neutral cards and the first one will be actually Black Blood, so let’s jump in to the game. The change right here is now it will create a Bronze Necrophage or Vampire and boost it by 2. Simple. It was mostly targeted towards people who were just using the card to get rid of the weather on your side. Now it’s going to be less consistent for the player because you won’t have access to the Nekurat which was spawning Moonlight. All right, so that’s the first one. Now let me get this sorted and go to Doppler. Also a card used in Scoia’tael, we see a change here – what happened? Basically, first and foremost, we wanted to get rid of all Bronze Create cards because from the feedback we received from the players, we learned that you are really not a fan of that mechanic on Bronze cards. So we decided to change all of those and Doppler is simply spawning a random Bronze unit from your faction. And now you won’t be able to choose what suits you best, but it’s completely random. Yeah, a lot of people were complaining about Create overall, and there are some changes to Create, which we’ll be showcasing soon, but before we do that – Olgierd. This is an interesting change, he has Deathwish now, kinda will work with the Monsters archetype, if i remember correct. Yeah, I think he can find a solid spot in the Deathwish deck. First of all, we wanted to change this card because we’re targetting many card advantage cards in this update. Wardancer is one, Brouver is other one, and Olgierd would be the only one left which would be untouched – so we said why not? Now King Bran cannot just pull him from the deck at any time and use him to dry pass the second round. Simple change, but a needed one. All right, those are the Neutral cards, now we’ll jump to the Runestones. The famous, or infamous, Runestones. And they all have pretty much the same change – they are able to Create not only a Silver card now, but also a Bronze card. Yes, exactly. It’s now less consistent obviously. This applies to Devana, Stribog, Zoria, Morana and Dazhbog runestones. All right, so what, Northern Realms? Winch – card loved and hated by some. Yeah, we learned for example from GWENT tournaments that it was used a lot in Henselt matches because you could just create one of the machines you were using in your deck and pull all of them with the combination of Nenneke and Henselt. We’ve decided to completely change the card mechanic and make it so it boosts your side. And this will work only if you have a lot of Machines, it gives you the advantage once you have a lot of Machines on the board. Exactly. All right, everyone’s favourite card – Dun Banner. The Aye, aye, sirs. Also changed here. A subtle change because they will now jump out of the deck if it’s more than 25, and it used to be 20 if I remember correctly. Yes, exactly. Just less consistency. So a little nerf, let’s say, to Henselt Machines, which is now the deck which is quite dominant, like you said, in the esports environment. But also Dun Banners are played in that deck, that’s why the change. Everyone’s favourite faction – Scoia’tael. Easy. And the infamous Elven Scout, 10 Power now, with a different ability. Yes, his ability is now to just swap a card so it’s not a Mulligan anymore, it’s completely different mechanic, it will allow you to simply replace a card with a different one from your deck. Simple as that, it will now work with the Swap mechanic, and this also plays in to the change to Wardancer, which I’ll show now. Because Wardancer only comes out now once it’s swapped, so it synergizes well with Elven Scout right now. Exactly, this is a change for Wardancer but also for the Vrihedd Vanguard which will now work exactly the same way, maybe we can show him as well. Vrihedd Vanguard, there we go. Boost Elf allies by 1 – that doesn’t change. Whenever you Swap this card, trigger its ability. And also there was this problem that in Mulligan phase sometimes you mulliganed Wardancer and then you mulliganed Vrihedd Vanguard, and boost the Wardancer even before the match started, and I also know it’s not gonna be a thing anymore, which is good. All right, one change that I teased, to a Leader, on our official Forums, Brouver – there we go. We already could see it on Reddit, I saw it. Yes, it was a popular topic on Reddit and on Forums. Brouver, well-known in the previous meta, or this meta still because the patch hasn’t come out yet, for pulling Yaevinn. So he won’t be able to pull Yaevinn anymore, no more Spying units. We can still do the combo with pulling Barclay Els into Cleaver and shooting something for 10 points for example. Just the Yaevinn part is cut from the ability and it makes it so not a single unit in the whole game can pull a card advantage Spy in the first turn for example. Exactly. Last change, actually to Nilfgaard and to Slave Drivers. Slave Driver, here we go. This is a totally different ability. It’s completely different ability, we also cut the Create and Spawn mechanic completely and we made it so you can damage one of your units, which fits the art as well. And you can transfer the damage to a different unit. I think this ability overall, for the card, will be quite powerful in the state it is because it’s quite interesting – not only you’re taking something to 1 power, you’re also dealing damage. Plus you get a 10 point body on the board, which is quite a lot. So those are the gameplay changes, there will be also a couple of game fixes, but all these you will be able to find on playgwent.com where you’ll actually have a full changelog. And I think that’s it. All right guys, take care and see you soon! Bye!