Clash Royale – Creating a Card: Goblin Cage! (Behind the Scenes Interviews)

Clash Royale – Creating a Card: Goblin Cage! (Behind the Scenes Interviews)


There are cards that make me nervous
when we playtest them and make me go:
“Maybe not a great idea.” When we’re excited about something,
we just do it. So easy, guys. CREATING A CARD: GOBLIN CAGE I think the hardest thing to get right
on a new card is it needs to be different enough from the other existing cards in the game, while still being familiar
and understandable to players. Oftentimes, artists are the ones
driving the new card designs, because it’s all about getting
a team consensus, and getting everyone on board
with the idea, and really cool art can do that. It’s always fun to create a new character
for Clash Royale. The challenging thing is:
we have many characters, and we have to make sure that they feel
part of the same group and universe. The characters
must feel playful and serious. For example,
the Royal Ghost has slippers, but the slippers
used to be Baby Dragon slippers. That was fun, but it was too much detail
for a small part of the character. We decided to simplify it. It was blue and red slippers
for the sake of simplicity. So, the process is
that they make a character, they show me the character art,
and if there’s some animation. Then, they show me
their inspiration for the character. They might even have
a type of voice they like. “Hog Rider” is so iconic
we had to get that sound in the game. I really would love to elaborate
on some crazy long drawn out story, how I sit and whistle in a flute
that gives me inspiration, but no, I sit in front of a computer
with a keyboard and black and white keys and just try not to cry. Yeah, now you have it on tape. As you might have noticed,
cards in Clash Royale are simply named, like Musketeer, Bandit, Barbarian. What you see
is what you get kind of thing. If you can see the art
and tell right away what they do, it becomes easier for everyone
to imagine that card in the game. Then, everyone takes
the necessary steps to get it in. I think Goblin Cage
was one of those cards. Everyone knew him
from Clash-a-Rama!. It’s on the very first episode:
Hog Rider coming to Town Hall, announcing to the Barbarian
his hog just got stolen. They align five identical Goblins. Definitely number 4. So they take him away,
and put him in jail. And then, we find this character, doing push-ups and exercising in jail
and he’s really tough. It’s just the idea of that character. Yeah, turns out my hog wasn’t stolen.
No hard feelings? Immediately everyone fell in love with this. The team tried to implement him
under the name Goblin Thug, however long ago, but it was one
of the card ideas that died in playtest. This character is in a cage. What kind of big unit would make sense
to be in a cage? And we had that “aha!” moment
of “Oh, the Prison Goblin!” So having as the building,
and then when it’s destroyed, he goes on a prison break rampage. We put them together,
and started playing with it, and it felt great right off the bat. When we came to name Goblin Cage, it was called Prison Goblin
for the longest time. Calling him Prison Goblin
was emphasizing the fact that he’s not here
because he wants to be. Everyone in Royale and in the arena
wants to be there. So, no Prison Goblin. We need to follow the format
of other stuff, like Goblin Hut, Barbarian Hut, and we have to call it
Goblin something. Then, we called it Goblin Cage
and thought: “Cool, now we can name the dude inside.” He bursts out of his cage
and wants to fight. He’s a bit of a brawler.
So we thought: “Okay, Goblin Brawler works.” You could put down the Goblin Cage,
wait a little, and when he breaks out,
use that 10 elixir to create one or more attacks
with the Goblin Brawler. That felt very fresh and different and gave us a good reason
to choose that design compared to other ideas
we had at the time. It’s full method. I live every character
every day, all the time. Obviously, I painted myself
completely green, developed a strong affinity for gold. That led me conveniently to prison where I then learned
a few very hard lessons. So I’ll be going from this,
then sitting desperately , screaming in a microphone for two hours. Maybe scream number 795 is the one. A card might be good, but not intuitive
enough for people to care about. The challenges are always different. That’s how it is and that’s
how it should be. We’re trying to make the best game we can. – That’s the character you can see now…
– It just works. That was the story. SUBSCRIBE